ZKSF logo, a neon quantum brainZKSF

Quantum computing cost calculator

Budget$20

Shots a $20 balance buys on each processor, at provider list price.

ProcessorQubitsRateMax shots per jobShots for $20
Quandela BelenosBelenospriced in euros, converted at a fixed rate12$0.32 / job + $1.1e-6 / shot800,00018,218,518over 800,000 per job, so split across tasks
Rigetti Cepheus-1-108QCepheus-1-108Q108$0.30 / task + $0.000425 / shot50,00046,352
IQM GarnetGarnet20$0.30 / task + $0.00145 / shot20,00013,586
IQM EmeraldEmerald54$0.30 / task + $0.0016 / shot20,00012,312
QuEra AquilaAquilaruns in weekend execution windows256$0.30 / task + $0.01 / shot1,0001,970over 1,000 per job, so split across tasks
AQT IBEX Q1IBEX Q112$0.30 / task + $0.0235 / shot2,000838
IonQ Forte Enterprise 1Forte Enterprise 136$0.30 / task + $0.08 / shot5,000246
Pasqal FRESNELFRESNELbilled as machine time: EUR 500 per hour at one shot per 4s100$0.60 / shot of machine time10033

Prices are the providers' published list rates, passed through without markup, and are generated directly from the registry that bills each job. Euro-priced devices are converted at a fixed 1.08 rate, so a quote stays reproducible instead of moving with the market. Queue time is not billed.

What these numbers say

The same $20 buys roughly 46,352 shots on Rigetti Cepheus-1-108Q and about 33 on Pasqal FRESNEL. Neither number is a mistake. They are different physical technologies billed on different clocks, one by the shot and one by the second. Simulation, meanwhile, costs a fraction of a cent a job, which is why most work should start there.

Why the spread is so wide

A superconducting chip repeats a circuit thousands of times a second, so a shot is cheap. A trapped-ion machine moves real atoms with lasers and repeats far more slowly, so a shot costs more. Neutral-atom hardware bills machine time rather than shots altogether, which is why Pasqal FRESNEL is quoted here per second of the machine rather than per repetition.

Splitting a budget across engines

The table shows each engine on its own, because that is the honest unit. Every rate is also given per shot and per task, so a top-up divides however you like. Run the search in simulation for a tenth of a cent, then spend the rest on the one hardware run that genuinely needs a real device. Every job quotes its price before it runs, at no charge.